Hang Zhang
in
Rendering
Rendering analysis - Cyberpunk 2077
(Spoilers-free post!)
Quite a lot of people I know inside or outside this industry are playing the long-waited “gargantuan maelstrom” now. After a couple few hours immersed around the stunning view (and bugs of course) in the Night City, I was wondering how one frame is rendered in Cyberpunk 2077 (every graphic programmer’s instincts!). So I opened RenderDoc and PIX, luckily REDengine didn’t behave unfriendly like some other triple-that (yes Watch Dogs 2 I mean you), I got a frame capture without any problems. (Disclaimer: I’m pretty sure later others like Alain Galvan, Anton Schreiner, Adrian Courrèges or even guys from CDPR would bring us a more detailed and accurate demonstration about how things works, I’m just chilling out around and welcome for any discussions and corrections! )