Hang Zhang
in
Game Engine
Reflection in C++... could we nail it now?
Maybe you’ve seen multiple times the symbol of Ouroboros in different movies and games that about a fancy snake who biting its own tail, despite whether it’s painful (just hope those serpents would have a better control when biting themselves!), these kind of self-dependent problems emerging often when we started to consider one of the most desired features in C++ — how could we inspect the information of the language itself in runtime?